Another Year, Another Blog Post

October 26th, 2012

You know that thing about people who are busy not having time to keep diaries?  Yeah, that.  So anyway, here’s what you (presumably) came here for:

Linky: http://www.youtube.com/watch?v=OakaHYEIODU

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February 14th, 2012

Phew, what a year… I’ll try to update this thing more than once every eight months in future!

I’ve updated my demo reel and resume – can’t wait to get the Iron Sky stuff in there – it was a rush working on that one.

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YouTube Direkt

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The surface you scratch may be an Event Horizon.

March 22nd, 2011

I decided it really was time to give Modo another go. I had a play way back in version 201 or something like that, and thought “meh…”

There didn’t seem to be anything in there that really replaced LightWave Modeler, which at least had the virtue of being really familiar, so bashing stuff out in it was quick at least… and if the meshes were a bit dirty, who cares? I’m modeling for the shot, not trying to pass exams for cleanliness of polyflow. All very true at the time, but I’d heard really good things about current versions of Modo, and figured it was worth giving it another go.

Well, I had a bit of time in hand this weekend, so I bagged the Modo 501 demo from the appropriate location, found a very basic tutorial on modeling a mug.  Yes, a mug, of all things… multimegagon cars! Million-poly starships! And I’m modelling a freakin’ mug? Well… turns out it was a good move to stop being a smart-alec who knows everything and just wanted to pound a new toolset into doing things His Way. I appear to have picked at a flake of paint on the wall and found a new world underneath it.

The main thing that had piqued my curiosity was the concept of a “Construction Plane”. I had a vague sort of idea that this was an alignment system of some sort, but I hadn’t realised quite what a boon it was to be able to – at a keystroke – define a local operations axis-set based on your selection.  The most obvious use for this is Yer Basic Nurnie; some kind of tech-panel containing a bunch of primitives, probably a few pipes and what-not. Being able to snap to any orientation on a model, and just draw in details interactively really changes the beat – from detailing being an arduous, neverending slog of buiding, mapping, then positioning to an almost carefree, whistle-while-you-work geometry sketching session.   This little wrinkle is going to be part of my playground from now on.

The second thing that struck me were things that are such horrible, glaring omissions, they were only visible once I’d had my nose rubbed in ‘em.  Little things like the Local selection center mode.  This means you can have multiple polygon islands selected (or UV islands for that matter), and the operations you perform happen simultaneously on each island, centered on each island.  This is particularly noticable thus far with scaling.  Lots of different bits of mesh, selected, all scaling around their geometric centres with one drag.  Luxury! I know there’s an LW Modeler plugin that does this, but as anyone who’s put in a few hours will attest, a plugin is rarely a substitute for a properly integrated part of the toolset.

Then I got around to the Bridge tool and I was properly impressed.  Given a little hint as to which direction I wanted my faces to connect in, this clever beastie not only would create a simple, linear bridge, but an arced one – one with the arc defined by the facing angle between the source faces, and modified with a Tension control.

These few things make me really think that Modo’s worth digging deeper into.  It’s going to be a  haul – I’ve been using LWM since version 2 point something back in ’93, and that’s a lot of unlearning I’m looking at to get the most out of this. In some ways, it’s like learning to model from scratch – right down to the way the data-heavy UI really nudge the user towards the perspective-view/Work Plane build methodology, rather than the traditional quad-view with minimal default data that LW provides.

I’ve got a few modeling tasks I need to attend to – a handful of deities, a battlemech with a photocopied soul at the wheel, the usual.  I’m going to be forcing myself to do it the Modo way rather than sticking with things that I know inside out – but may not be the best thing for the task. If it all works out well, then I guess I’ll be giving the hard-working types over at Luxology some of my hard-earned.

That’s it for this particular braindump… I’ve recently gotten my mitts on the latest version of Project: Messiah thanks to PmG’s recent, spiffy Dare To Share challenge.  I can’t see myself ditching LightWave anytime this decade – it’s just too damned useful – but having other options is always good.  Even if one does find oneself unexpectedly exploring new worlds, instead of just getting a fancy Bevel tool.

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Ramifications of Pocket Devices

March 20th, 2011

As things seem to be heading in a generally positive direction again, I’ve decided to start properly blogging once more.  So let’s get to the fun stuff, shall we?
Now that I’m cheerily ensconced in California, working away in Hollywood and living in Woodland Hills, I’ve got a good 90 minutes on public transport of a day.  This is Dead Time, where I can think, but not actually do much.  I have a plan to change this, With Science, using an Asus Eee Slate EP121.  This is, frankly, a Startling Device.  The simple presence of the Wacom digitiser makes it fairly awesome, but the quad-core CPU and SSD backing store puts it well over the parapet into Proper Creative Kit.  Good Photoshop performance is a given, and I’m hoping ZBrush and the like will have enough grunt in there to be properly amazing, 21st Century Art Kit.

Of course, this gave rise to Question Two.  All good questions lead to more questions, don’t you think?  In this instance, Question Two is “Whatever shall I use to press buttons?”.  ZBrush, after all, lives and dies by the Left Corner Keys – CTRL, Alt and Shift.  Without these readily pressable, it is for naught.  So I started looking around for a Bluetooth keypad – something dainty of form-factor, no larger than the numeric keypad on my laptop.  Possibly even something I could velcro to the back of the Slate for blind buttonology whilst sculpting as the wheels on the bus go ’round and ’round.

Saner minds prevaled.  The critical nudge into Correct Thinking came from Adam “Sir LANs-a-lot” Lucas, who pointed me at edovia.com’s NumPad app for iPhone.  A swift scrounge over the Android Marketplace showed up mkRemote from devBury,  which turns my Nexus One into a mouse, and keyboard, with programmable macros, over TCP/IP (for free) or over Bluetooth for three dollars.  Y’know. Half the price of a beer.

Magnificent.

While I was about it, I stuck a VNC client on my phone, and giggled not-quite-sanely to myself as I was controlling LightWave 10 over an Android ‘phone.

Good day for the tech love.  Now all I need is for the Eee Slate to get back in stock…. it will be mine.  Oh, yes – it will be mine!

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I’ve been a busy bunny.

November 16th, 2010

So it’s been a fun year!  Really, I’d say link over to YouTube and watch it at 480p – it’s better that way.

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YouTube DirektDemo Reel Fall 2010

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I aten’t dead

June 17th, 2010

I’ve just been reeeaallly really really rilly rilly stupidly madbusy since February.

And no, the Honorverse game isn’t dead. It’s having a wee breathe while it’s core wossnames are encodulated and such.

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Congratulations, Rutan and Branson!

December 9th, 2009

Partially to celebrate the roll-out of VSS Enterprise, the first SpaceShipTwo class manned spacecraft, I’ve bunged up a mini gallery page with all the SpaceShipTwo/ VSS Enterprise /WhiteKnightTwo stuff.

It is here.

Enjoy.

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All done but the 14400×13000 render.

August 4th, 2009

In which I commit sci-fi comedy

July 30th, 2009

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I give you Bojemoi Boris’ Bargain Basement Boosters.

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More Honorverse Poster WIP

June 25th, 2009

As it looks like the background ship’s shooting the FG, I’m gonna replace it with a bunch of fleeing merchant ships. Which I have to build, first.

Anyroad. If I eat my greens, and think pure thoughts, I might end up good at this 3D lark you know…

poster_01

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