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Sidetracked…

December 18th, 2008

I’ve just had a client ring up and ask me to do some final tweaks to a particle accelerator animation, so the showreel stuff is on hold until I get that done.  Because I like getting paid – makes me feel all validated and stuff.

To keep things rolling, though, here’s a link to some physicsy stuff that I did earlier in the year. The red subatomic stuff at the end was done by fellow ‘lancer Iain Welland, an all-round good-egg. Point of note, the building did originally have much nicer surfacing and lighting, but they wanted it to look like the CAD illustration in their pamphlet. Them that pays, says…

There was quite a fun bit at the beginning of this film as well, so here’s a procedural sun that I wallopped together for this. One of the physicists on the HiPER gig asked which SOHO pass the renders were from, so I feel pretty good about that.

The sun is a mass of incandescant gas, a gigantic nuclear furnace.

Update: Well, this is what so productively occupied my day. At least it’s for the good of Mankind.  Firefox users, you may not see the “play” button, it’s the black bit on the black bar in the bottom left hand corner.  Just click around there a bit, it’ll play.

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And Now For Something Completely Different.

December 17th, 2008

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Update #3: Mail On Sunday Pub Quiz.

As the Honorverse stuff’s still percolating (and, in honesty, I’ve been a bit lazy over the repetative HV tuning) here’s a short clip that’s part of the intro of a recent Mail on Sunday Pub Quiz DVD that they gave away.

From the otherworldly to the humble comforts of a pint at the local on a Sunday.  I love my job.

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Getting the new showreel moving…

December 16th, 2008

Update #1 – Honorverse, the Online Game. The brief for this was to create very pristine, very white starships based on David Weber Novels. Lots of fun, I got to blow holes in spaceships (which is something very dear to my heart), and was just about the most fun I had in 2007 at all. Here are two stills from the intro:

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At the time, I’d argued for lots of visible hull panelling and nurnies, because let’s face it Galactica set the bar for meganurnies per cubic metre and I wanted to be like the cool kids. But no, the Honorverse ships had their outer armour laid on with nanotech, and so was to be smooth and clean. Very very clean. And white. Very white. Also, the client wanted fairly realistic missile explosions: a thermonuclear explosion driving laser beams. Bomb-pumped lasers, to use the terms. Here’s the existing trailer animation in low res (16.5Mb) and High Def (50Mb). Of course, now that it’s Showreel O’Clock I get to go back and whale on things until they make me happy, so I’ve spent some of the day adding just a soupçon of panelling and stuff

*edit*  Let’s try embedding, shall we?

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YouTube Direkt

Youtube’s got it in semi-high-def natively, which is nicer to look at.  But I really, really like being able to directly embed video in my website.

boats_02boats_03boats_05

Yep. I feel OK about today’s work, given that I’d done one set of panels that just didn’t fit the rest of the design, had to toss ‘em out and start over. It’s nowhere near as nurnietastic as The Big G, but it’s all mine and that makes it special. Yesterday I was playing with explosions and got a Hypervoxel doing just about what I wanted it to do: Just the one bomb for now. (3 Mb) So that was the week so far. Now that I’m happier with the appearance of the vessels and the explosions, I can knuckle down and replace the other 58 explosions with those HVs. And set all their motion curves. All eight motions curves. 58 times. Oh, and I know Military Stuff gets painted uniform colours, but tomorrow I’m *SO* re-texturing those guns! Well, if I minded lots of repetative work, I should’ve done something not-animation, shouldn’t I? ;)

‘Til tomorrow, Internet. Meat!

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