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Hooke’s Notebooks

December 19th, 2008

This is about the most mechanically complex book re-creation I’ve ever done.   The original folio was a wreck - Robert Hooke’s notebooks from his time as Secretary of The Royal Society.  The folio itself lay forgotten somewhere for goodness knows how many years, getting chewed by mice and such, generally being treated in ways that make librarians go white and need a lie-down.

Messy.  Photo credit: The Royal Society.

Messy. Photo credit: The Royal Society.

For the Turning the Pages install at the R.S., this was rendered on a plain surface, and with very bland lighting – fair play, it’s the book that’s important but as my demo reel’s not going to be high enough res for the text to be legible, having it in a tolerably appropriate surrounding seems to make sense.  The environs aren’t finished, obviously, and I’d like to get some more interesting surfaces in there – some glassware, perhaps, or bring the Bunsen burner more into shot and light it.   I shall continue to ponder the matter.


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Here’s a double-res still, with Monte Carlo radiosity enabled (incidentally showing that the wood textures I’ve got to hand are a bit low-res, but they hold up for the animation size).

That's the dawn of the Age of Science, right there.

I mention the Monte Carlo bit because the animation uses only raytrace lights. Interpolated MC and FG rad flicker quite unpleasantly during animations, and I can’t use an animated radiosity cache because the Endormorph-driven book-pages generate an unusuable superabundance of sample-points. I continue to flirt with the notion of rendering it in FPrime with MC switched on – but that would mean having to comp in anything with fancy nodal textures in atop it. We shall see where the process takes me.

I’m going to leave this as a standalone section in my showreel for two reasons:

  • The book’s interest is in it’s mechanical complexity, unlike the gilded bling of the other books I’ve done.
  • This book heralds the dawn of Science. Almost all the other books were religious in nature.

Because of these huge visual and thematic differences, I think it’s worth having two separate enteries in a demo reel.  Though if I end up thinking “Too long, too boring – and too many books” I’ll be very hard-pressed to decide which to junk.   Yeah, the Sherbourne Missal and such are beautiful – but this thing is just so cool.  There’s more I want to do with this piece – I’ll probably add another page to this website for completed clips, aside from the main blog part.

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Bit of a Quandary…

December 18th, 2008

Update #4 – Honorverse the Online Game

I should point out that these showreel updates are me going completely off-canon, by the way. The ships as represented in the original trailer are how they’re described in the books, to the best of my understanding, and that I’m wandering completely off-piste now just for my own pixelly pleasure. These ceased to be Honorverse ships the moment I did that, and are in no way, shape or form endorsed by Baen, Tor, David Weber or Nimitz the Treecat. So there, too.

Well… hum. This sequence was a pain the butt to render the first time ’round – the Impeller wedges have to be the way they are to look even remotely canonical, but that means they’ve gotta have refraction and transparency tracing enabled. I’ve turned my ray recursion down to 8, which is the minimum I can get away with without black spots occouring, and I’m not using any fancy lights – but the concussion waves and splodey hypervoxels just plain take time to render. This frame was 30 mins 40-odd seconds on my quad-core 3GHz XP64 rig. Click the pic, for some reason WordPress is messing with the aspect ratio.

Much splosion.

Much splosion.

Yes, half an hour for a 720×405 frame. Bums. I’ll try replacing the HVs with alphaed image sequences, ’cause I think there’s a lot of very unnecessary math happenning in there. Losing the shock-rings drops the frame time to 19 minutes. I like using HVs, as they have pleasing visual qualities (though in this frame four of ‘em are at intensities that drown all the detail), but the frame time may Cause Issues.

Not boom today, boom tomorrow.   Always boom tomorrow.

Not boom today, boom tomorrow. Always boom tomorrow.

This frame? 1 min 58s. So that’s a ludicrous discrepancy.

Either way, it’s gotten a bit late so I’ll leave the camera work for the morning when I’m feeling a bit fresher. Hey, I did animate a particle accelerator today, too.

*update*

Moins volumes.

Moins volumes.

Six mins 30 without the HVs. Guess they’re for the chop – no idea why they’re being so *SLOW*, they’re usually Ever So Quick these days.

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